According to Leap, its goal for the new module is not to package and sell it in Best Buy as the “Leap Motion 2.” Instead, the group wants to work with VR headset manufacturers themselves to integrate the hand-tracking sensor directly.
As much as I love the Oculus Touch and HTC Vive Controllers, accurate hand-tracking in VR is definitely the future. I’m excited not only because of the technology involved, but also because when manufacturers include this in their future headsets, it means that everyone will have it moving forward. We won’t run into another Sega CD / 32X add-on nightmare scenario where our userbase is fragmented between those who have it and those who don’t.
I got a chance to try out the original Leap Motion when we got one at the lab. It was just a few days after they released their major Orion upgrade, and I came away entirely impressed.
Finally got around to updating my version of Notepad++. Was surprised but then delighted by this nugget that types itself out when it restarts:
Freedom of expression is like the air we breathe, we don’t feel it, until people take it away from us.
For this reason, Je suis Charlie, not because I endorse everything they published, but because I cherish the right to speak out freely without risk even when it offends others.
And no, you cannot just take someone’s life for whatever he/she expressed.
Hence this “Je suis Charlie” edition.
I understand the need for a warning when loading an app for the first time off of the Oculus Share store, etc. but as a developer it’s insanely annoying to have to go through this thing every single time you run your game. So, if you’re working on an Oculus Rift app and you want to get rid of it while you work on it, here’s how to do it in Windows.
1. Create a text file called “oculus3d.reg” with these contents and run it.
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Oculus VR, LLC\LibOVR]
2. Open the Oculus VR Config Tool and click on the “Advanced” button underneath the player height field.
3. Check the box confirming you don’t want to see the warning any more.
4. Develop your game faster by being able to save 10 seconds every time you test your game.
Let me set the scene: It’s 2001, pre-9/11, high school.
Having finally accepted the Dreamcast’s fate and being a major anti-PS2, Dreamcast fanboy (cut me some slack, I was 18 and lived in my parents’ basement), I became enamoured with Microsoft’s first foray into console gaming: The Xbox. I bought one on day one, fervently posted on all of the major forums, racked up hundreds of hours in local multiplayer Halo…
Then, to my happy surprise, I was to be part of the Xbox Live beta test. I was a bit of an online PC gamer at the time (Tribes 2 ftw) and had played quite a few hours of online console games on the Dreamcast.
Fast forward 12 years, and here we are.
I have been re-organizing my office since a number of people have given me boxes of their old videogame collections. In one of my chests, I found my Xbox Live beta tester box, which I received from Microsoft in September of 2002. Here are some snaps!
By 2004 I had moved almost exclusively to the PC. I bought an Xbox 360 but sold it to a friend shortly thereafter, unimpressed. I was also very disappointed that they gave away my Xbox Live GamerTag, which was supposed to be ours for life.
Road to VR has a great article on GameFace’s new VR kit, which has a resolution of 1440p. That’s not the real news, though. The real news is this:
“It’s freeing and intuitive to have a mobile VR headset where you can let the rotation of your body determine the direction of your virtual self. The same can’t be done with tethered VR headsets like the Oculus Rift—where you generally always face the same direction, but use some form of unnatural input to rotate your virtual self—simply because you’d get tangled up in the cord.”
Here’s a blog post you wouldn’t normally expect to see on this blog. In the past, I’ve not usually been big on the Microsoft stuff. That is quickly turning around. Take a look at all the amazing stuff they did in the last day:
I’ve had my Oculus Rift Developer Kit Version 1 (DK1) for just under a year, after receiving my kit on April 11, 2013. In that year, I’ve built a few apps and played with a ton of other people’s apps from Oculus Share. My experience with the DK1 is that, while it’s good, it’s not great. It’s funny, because, while the low resolution and heavy screen-door effect were the two initial problems I had with the unit, over time, they took a back seat to another, more basic problem:
The Oculus Rift DK1 wire is fucking annoying. Not just annoying, but a lot of the time it ruins the experience of immersing yourself in the virtual environment. The new term that people are using for this is “presence.” When I’m wearing it, I can’t turn around fully without feeling the wire tickle my neck or hear the breakout box slide across my desk, which makes me worry that it’ll fall off and I’ll break it, so I take the headset off to make sure it’s safe. The wire undoes exactly what the rest of the kit is trying so hard (and succeeding, mostly) to do: immerse me in the experience. All the time that I use the unit, I fear of fully moving in any direction because the wire is there.
That wire has got to go.
I know that Oculus is working its hardest to reduce the latency between the time that you move and the time it shows the movement on the screen in the headset. I know that going wireless will increase that latency. But, hot damn, at this point, I’m almost willing to take a slightly more delayed response if I can do without the wire.
My first reaction, similar to that of most other developers who are working with the Oculus Rift, upon hearing of the Facebook acquisition of Oculus, was one of intense disappointment. It felt like our favourite band just sold out to a huge record label. Oculus was the embodiment of the VR industry itself: the scrappy little guy, fighting against all odds to prove to the world that he can do it.
All that changed this past week when it was announced that Facebook acquired Oculus.
Enough has been typed and said over the past week, with emotions ranging from “take our ball and go home” to “this is the best thing that could have happened to us.” After letting it settle, thinking about it, seeing John Carmack give his support, then Michael Abrash leaving Valve to join the team, my feelings on it have completely changed. This change at Oculus is a big deal, in a good way. Oculus now has the best chance of making true VR a reality. They have the best team in the world and the biggest budget behind them to do it. Colour me excited.
I took a bit of time recently to take apart two of my Atari Jaguar joypads. The rubber/plastic screwhole covers, over time, had disintegrated and melted into a gooey, sticky mess on the backs and front of the joypads. It was gross.
If you’ve got old videogame equipment (10+ years) and you’ve noticed the rubber/plastic screwhole covers on the backs of the units or controllers getting soft, I recommend taking them off and avoiding the cleanup you’ll be facing in the next couple years. Otherwise, you’ll have to do what I did and use Goo Gone. The good news is that Goo Gone is amazing and it’s fairly cheap.
I’ve been planning out my first game. I’m going to call it Barf. Simply, it will change your view in whacky, unexpected ways whenever you move the headset (and sometimes even if you don’t). Online leaderboards (probably powered by Google App Engine or something of the like [is that thing free still?]) keep track of who has gone the longest before ralphing.
I took a few hours recently to set my Eee PC 701 2G Surf up as a dedicated emulator machine. I picked up a dirt-cheap 16GB Sandisk Cruzer USB stick for $9 and downloaded an ISO of Mandriva Linux 2011.0.
This thing is pretty sweet! It runs SNES, NES, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, Genesis, MAME, and Sega Master System emulators. Pretty much anything 2D it can handle easily.
Even better, I had a bunch of space left over on the USB stick for mp3s and oggs, so I can listen to some decent music while I’m driving in my car thanks to the audio input jack on my car stereo.
There’s one thing I know for sure that I will be buying in 2010: The Gecko Surfboard.
It’s a $99 PC built inside a keyboard. How awesome is that?
It runs the Linux operating system and has beefy enough specifications to be able to run web and office apps with ease. I envision a great opportunity for these in the education sector. The devices are so inexpensive and capable, schools could literally hand them out each year to incoming students who would then take them home and bring them back and forth to classes. Data for their apps and school work could be saved in the cloud so teachers and assistants could mark work without ever printing a sheet of paper.
Seriously, it’s this sort of opportunity for a better world through technology that energizes me. It makes me happy to be a developer and happy to be a part of this awesome industry. I’d love to hear stories of cool instances of this hardware at work once it’s released. If you have something to share, please do.
Microsoft unveiled their new Xbox 360 controller, or, lack-of-controller today at E3. Yes, I’m referring to Project Natal.
If you haven’t heard of it yet, you obviously don’t have a Twitter account. All of the videos I’ve seen thus far are pre-recorded, but if this thing works as good as they make it look, we are all in for a treat.
I have a few questions, which I’m sure you all do as well. Mine are
Will the sensor be a USB device?
If so, has anyone hacked their own drivers yet? :)
How long until someone uses it in a virtual world, like OpenSim?
Combine this with a projection-cube-room like this one, a treadmill floor so you can actually walk, and you’ve got yourself a holodeck, son.