Hi. I'm John.

Sometimes I make games. Sometimes I make websites. This is my blog.

Tag Archives: vr


Leap Motion 2

UploadVR posted an article this evening about the newest Leap Motion prototype. This paragraph caught my attention:

According to Leap, its goal for the new module is not to package and sell it in Best Buy as the “Leap Motion 2.” Instead, the group wants to work with VR headset manufacturers themselves to integrate the hand-tracking sensor directly.

As much as I love the Oculus Touch and HTC Vive Controllers, accurate hand-tracking in VR is definitely the future. I’m excited not only because of the technology involved, but also because when manufacturers include this in their future headsets, it means that everyone will have it moving forward. We won’t run into another Sega CD / 32X add-on nightmare scenario where our userbase is fragmented between those who have it and those who don’t.

I got a chance to try out the original Leap Motion when we got one at the lab. It was just a few days after they released their major Orion upgrade, and I came away entirely impressed.

GameFace VR

Road to VR has a great article on GameFace’s new VR kit, which has a resolution of 1440p. That’s not the real news, though. The real news is this:

“It’s freeing and intuitive to have a mobile VR headset where you can let the rotation of your body determine the direction of your virtual self. The same can’t be done with tethered VR headsets like the Oculus Rift—where you generally always face the same direction, but use some form of unnatural input to rotate your virtual self—simply because you’d get tangled up in the cord.”