Hi. I'm John.

Sometimes I make games. Sometimes I make websites. This is my blog.

Tag Archives: Virtual Reality


Leap Motion 2

UploadVR posted an article this evening about the newest Leap Motion prototype. This paragraph caught my attention:

According to Leap, its goal for the new module is not to package and sell it in Best Buy as the “Leap Motion 2.” Instead, the group wants to work with VR headset manufacturers themselves to integrate the hand-tracking sensor directly.

As much as I love the Oculus Touch and HTC Vive Controllers, accurate hand-tracking in VR is definitely the future. I’m excited not only because of the technology involved, but also because when manufacturers include this in their future headsets, it means that everyone will have it moving forward. We won’t run into another Sega CD / 32X add-on nightmare scenario where our userbase is fragmented between those who have it and those who don’t.

I got a chance to try out the original Leap Motion when we got one at the lab. It was just a few days after they released their major Orion upgrade, and I came away entirely impressed.

Virtual Reality is On Its Way

Oculur Rift virtual reality headset

Looks like I finally got my wish.

So happy. I blogged about the need for something just like this 3 years ago.

Whatever happened to Virtual Reality?

Am I the only late-20-something that’s sorely disappointed that Virtual Reality has basically dropped off the face of the planet?

When I was young, Virtual Reality was supposed to be the “next big thing.” And for a while, it was. I played Dactyl Nightmare with the best of them on a Virtuality machine in a mall in Port Huron and anxiously awaited any tidbit of news to come from Atari about their Jaguar 3D headset.

Then, all of a sudden, VR disappeared.

I think it’s because of the Virtual Boy. I really liked that system, but I guess at the time it made a bunch of people sick and companies got scared to try it again.

Here’s what I want:

  1. A lightweight, high-resolution, full-vision 3D display headset with built-in (at least Stereo) sound. If it needs to take advantage of dual-header DVI graphics cards, so be it.
  2. Two Nintendo PowerGlove-ish devices that let me manipulate objects in 3D.

Can you do it for cheap?

Does anyone know of a high-quality headset like the one described above? Let me know in the comments!

As far as the gloves… I was thinking about getting 10 Nintendo Wii controllers and removing and then mounting the IR units on the tips of my fingers. Take advantage of the many open-source Wii controller drivers around the net to build a PC joystick driver that can work in engines like Torque.

I often fool around with 3D tools like blender and Torque Construction Set. I get frustrated at the interface with my computer. Not only is any size screen too small, a mouse and a flat 2D display just can’t manipulate the objects fast enough. I want to use my hands, damnit!

Just think of how cool it would be to wave your hand and have a forest grow behind it or earth raise into a mountain. The Matrix, here we come!