I understand the need for a warning when loading an app for the first time off of the Oculus Share store, etc. but as a developer it’s insanely annoying to have to go through this thing every single time you run your game. So, if you’re working on an Oculus Rift app and you want to get rid of it while you work on it, here’s how to do it in Windows.
1. Create a text file called “oculus3d.reg” with these contents and run it.
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Oculus VR, LLC\LibOVR]
2. Open the Oculus VR Config Tool and click on the “Advanced” button underneath the player height field.
3. Check the box confirming you don’t want to see the warning any more.
4. Develop your game faster by being able to save 10 seconds every time you test your game.
My first reaction, similar to that of most other developers who are working with the Oculus Rift, upon hearing of the Facebook acquisition of Oculus, was one of intense disappointment. It felt like our favourite band just sold out to a huge record label. Oculus was the embodiment of the VR industry itself: the scrappy little guy, fighting against all odds to prove to the world that he can do it.
All that changed this past week when it was announced that Facebook acquired Oculus.
Enough has been typed and said over the past week, with emotions ranging from “take our ball and go home” to “this is the best thing that could have happened to us.” After letting it settle, thinking about it, seeing John Carmack give his support, then Michael Abrash leaving Valve to join the team, my feelings on it have completely changed. This change at Oculus is a big deal, in a good way. Oculus now has the best chance of making true VR a reality. They have the best team in the world and the biggest budget behind them to do it. Colour me excited.
I’ve been planning out my first game. I’m going to call it Barf. Simply, it will change your view in whacky, unexpected ways whenever you move the headset (and sometimes even if you don’t). Online leaderboards (probably powered by Google App Engine or something of the like [is that thing free still?]) keep track of who has gone the longest before ralphing.