My Oculus Rift Arrives (Hopefully) April 11

So excited for this.

I’ve been planning out my first game. I’m going to call it Barf. Simply, it will change your view in whacky, unexpected ways whenever you move the headset (and sometimes even if you don’t). Online leaderboards (probably powered by Google App Engine or something of the like [is that thing free still?]) keep track of who has gone the longest before ralphing.

DodgeBots Launches!

I’m very happy to announce that the wait is now over and DodgeBots has officially launched :)

You can play now, for free, compete in tournaments, or pay-to-play and win actual cash and prizes at https://willpwn4food.com.

This is a huge milestone for me professionally as I’m now able to say “Yes, I’ve been part of a team that has released a game for sale to the public.” It’s also a huge win for me personally: a game developer is something I’ve always wanted to become and now I’m officially here.

Liveblogging Guelph Game Jam 4

Guelph Game Jam #4 just started. I’ll be liveblogging here, tracking our progress on our Rogue-like. It’s Michael Hoyle and Me, along with a touch of art asset assistance from Amy.

The theme of this game jam is Growth.

We’re still trying to figure out how that will be implemented in our idea for a Rogue-like, but our first few ideas are pretty promising.

It’s going to be a tight schedule because we’re breaking my first rule of game jams: don’t build your own engine. Hoyle and I have been building a small JavaScript Rogue-like engine for the past week in preparation but there are still a few things left to do. I’ve come up with the idea of taking the first two hours of the jam to complete the features of the engine that we need today then taking the remaining 6 hours to make the game.

If we’re going to do this, we’ve got to be ruthless and pull the plug after those two hours and switch to the game. If we let it slip and say “we’ll do one extra hour on the engine” we’ve lost.

Wish us luck!

Whatever happened to Virtual Reality?

Am I the only late-20-something that’s sorely disappointed that Virtual Reality has basically dropped off the face of the planet?

When I was young, Virtual Reality was supposed to be the “next big thing.” And for a while, it was. I played Dactyl Nightmare with the best of them on a Virtuality machine in a mall in Port Huron and anxiously awaited any tidbit of news to come from Atari about their Jaguar 3D headset.

Then, all of a sudden, VR disappeared.

I think it’s because of the Virtual Boy. I really liked that system, but I guess at the time it made a bunch of people sick and companies got scared to try it again.

Here’s what I want:

  1. A lightweight, high-resolution, full-vision 3D display headset with built-in (at least Stereo) sound. If it needs to take advantage of dual-header DVI graphics cards, so be it.
  2. Two Nintendo PowerGlove-ish devices that let me manipulate objects in 3D.

Can you do it for cheap?

Does anyone know of a high-quality headset like the one described above? Let me know in the comments!

As far as the gloves… I was thinking about getting 10 Nintendo Wii controllers and removing and then mounting the IR units on the tips of my fingers. Take advantage of the many open-source Wii controller drivers around the net to build a PC joystick driver that can work in engines like Torque.

I often fool around with 3D tools like blender and Torque Construction Set. I get frustrated at the interface with my computer. Not only is any size screen too small, a mouse and a flat 2D display just can’t manipulate the objects fast enough. I want to use my hands, damnit!

Just think of how cool it would be to wave your hand and have a forest grow behind it or earth raise into a mountain. The Matrix, here we come!