Am I the only late-20-something that’s sorely disappointed that Virtual Reality has basically dropped off the face of the planet?
When I was young, Virtual Reality was supposed to be the “next big thing.” And for a while, it was. I played Dactyl Nightmare with the best of them on a Virtuality machine in a mall in Port Huron and anxiously awaited any tidbit of news to come from Atari about their Jaguar 3D headset.
Then, all of a sudden, VR disappeared.
I think it’s because of the Virtual Boy. I really liked that system, but I guess at the time it made a bunch of people sick and companies got scared to try it again.
Here’s what I want:
- A lightweight, high-resolution, full-vision 3D display headset with built-in (at least Stereo) sound. If it needs to take advantage of dual-header DVI graphics cards, so be it.
- Two Nintendo PowerGlove-ish devices that let me manipulate objects in 3D.
Can you do it for cheap?
Does anyone know of a high-quality headset like the one described above? Let me know in the comments!
As far as the gloves… I was thinking about getting 10 Nintendo Wii controllers and removing and then mounting the IR units on the tips of my fingers. Take advantage of the many open-source Wii controller drivers around the net to build a PC joystick driver that can work in engines like Torque.
I often fool around with 3D tools like blender and Torque Construction Set. I get frustrated at the interface with my computer. Not only is any size screen too small, a mouse and a flat 2D display just can’t manipulate the objects fast enough. I want to use my hands, damnit!
Just think of how cool it would be to wave your hand and have a forest grow behind it or earth raise into a mountain. The Matrix, here we come!
2 thoughts on “Whatever happened to Virtual Reality?”
Looks like I got my wish: http://gameblaster64.xandorus.com/fund-game-oculus-rift
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