I took a bit of time recently to take apart two of my Atari Jaguar joypads. The rubber/plastic screwhole covers, over time, had disintegrated and melted into a gooey, sticky mess on the backs and front of the joypads. It was gross.
If you’ve got old videogame equipment (10+ years) and you’ve noticed the rubber/plastic screwhole covers on the backs of the units or controllers getting soft, I recommend taking them off and avoiding the cleanup you’ll be facing in the next couple years. Otherwise, you’ll have to do what I did and use Goo Gone. The good news is that Goo Gone is amazing and it’s fairly cheap.
There exists an obscure music format that an entire generation of kids grew up with, most without ever realizing the sub-culture and community that had grown up around them. The file format is called Music Modules, or Mods for short. There are many different kinds of Mod formats, each with their own unique set of features, but they all work using the same basic principles: The Mod file contains the “patterns” (digital sheet music) as well as the “samples” (instruments) that play according to the patterns. In this way it is somewhat of a cross between a MIDI and an MP3 file. Because each Mod includes the instruments with the file, each Mod can have a unique sound.
Mods were frequently used in videogames and PC games during the 1990s. If you had a Super Nintendo, Sega Genesis, or Atari Jaguar, chances are you have listened to Mod music and never even knew it.
The Mod community has been around for a long time and includes some of the best Demoscene musicians in the world. Making your own mods is free and easy and when you’re finished with your masterpiece you can unleash it on the world for comment and rating via websites like The Mod Archive.
In order to make music modules you will need a computer with a sound card (if you bought a computer after about 1993 you should be okay :D) and a Tracker. The Tracker I use most frequently to make Mods is Schism Tracker. Schism Tracker is a remake of a classic DOS-based Mod Tracker known as Impulse Tracker. Schism Tracker will run on Windows, Linux, and Mac and is free to download.
If you’re interested in getting started with making music on your computer, check out this tutorial for Impulse / Schism Tracker and have fun!
In light of the recent release of the Quest for Glory 2 Remake , I wanted to do an “If I had a ton of money… I would make/remake these games” post. These are games that mean something to me — they have either touched my life in some way or I always thought they were overlooked by the gaming masses. Sometimes because of a glaring design flaw, sometimes because the technology just wasn’t there. Regardless, here’s the list (and it’s by no means final).
#1. Shenmue 1 thru 3 in one giant game.
Shenmue epitomized the Sega Dreamcast. Years ahead of its time, yet somehow not quite technically capable of doing what it set out to achieve. This epic game featured neat novelties such as being able to pick up and examine pretty much anything — even completely useless matchboxes. An intriguing story marred by awkward yet unintentionally funny dialog, this game is a good candidate for a new as yet unavailable virtual reality technology. Imagine playing this game with full, modern graphics and a 3D headset!
For a long time when I was in public school this was my favorite game for the Atari Jaguar. I loved the idea, the music, and the game-play. I played Syndicate Wars and it was awesome, as well. I’d really like to see a sequel made with today’s graphics.
#3. Bonk’s Adventure
If game developers nowadays took almost any old-school platform game and converted it to 2.5D, it’d be a much more fun world for all of us. Bonk’s Adventure, in my opinion, would be near the top of the list of games to re-do in glorious 2.5D. In all honesty, I could see a remake of this game appearing on the Wii for today’s kids to play. Good stuff.
#4. Road Rash – 3DO/Saturn/PSX version
This game was hella fun in its day. It still is. Where are games like this today?
#5. Transport Tycoon Deluxe / Locomotion
I know, I know. Locomotion is relatively new and it’s the spiritual successor to Transport Tycoon. But, what I’m envisioning is a huge graphical upgrade to the series along with networked play via the internet. Imagine a persistent MMO universe version of this game where players are continuing to build while you’re offline. A humongous world-size playfield: 30,000km with thousands of cities and villages. Perhaps that’s something for the creators of games like Second Life to think about. Instead of taking Transport Tycoon Deluxe and making it part of a persistent world, why don’t they make transportation a user-driven economy in large-scale persistent-world online social games? It’s more fun than chatting!