The Power of Twitter (or, how it never hurts to ask)

Transport Tycoon

Open TTD Title ScreenTransport Tycoon Deluxe had a profound impact on my life when I was in high school. A friend an I found it in a nested-away folder on one of those pirate-rich, home-burned CDs that contained ripped games and were passed around between classes. At the start, we had no idea what a great game Transport Tycoon was but the graphics were really impressive and the game ran swell on our hardware (a 486SX at 33MHz and a Cyrix MediaGX at 180MHz). Not only were the graphics great, but the music was really catchy, as well. All of us (friends who later became enamoured themselves with the game) found ourselves humming it for months and years after.

I play the music now and again, even years later. It’s classic 16-bit MIDI is music to my ears. Still, I have always wondered what a live band adaptation would sound like.

Enter Twitter

Conversation on Twitter with John BroomhallSome people wonder what the point of Twitter is. I, myself, was one of those people until I realized about two months after joining that A) your experience is directly related to the quality of the people you follow, and B) it gives you direct access to famous people you would have no other way of contacting.

Hey wait! Why not contact John Broomhall about him doing a live band version of the Transport Tycoon!

Gamasutra

Game developers and artists in the game development industry frequently guest post on Gamasutra, a blog dedicated to the art of game development. Guess what? John Broomhall wrote a guest post centred about his 20+ year experience in the game soundtrack field and included a little nugget which interested yours truly: a live band adaptation of Transport Tycoon’s soundtrack!

I’d just like to thank Mr. Broomhall for doing this and giving me such enjoyable music to listen to all these years. Also to Twitter for making it possible for us to directly speak to people who have made direct impacts on our lives!

Games I Would Remake

In light of the recent release of the Quest for Glory 2 Remake , I wanted to do an “If I had a ton of money… I would make/remake these games” post. These are games that mean something to me — they have either touched my life in some way or I always thought they were overlooked by the gaming masses. Sometimes because of a glaring design flaw, sometimes because the technology just wasn’t there. Regardless, here’s the list (and it’s by no means final).

#1. Shenmue 1 thru 3 in one giant game.

Shenmue epitomized the Sega Dreamcast. Years ahead of its time, yet somehow not quite technically capable of doing what it set out to achieve. This epic game featured neat novelties such as being able to pick up and examine pretty much anything — even completely useless matchboxes. An intriguing story marred by awkward yet unintentionally funny dialog, this game is a good candidate for a new as yet unavailable virtual reality technology.  Imagine playing this game with full, modern graphics and a 3D headset!

#2. Syndicate

For a long time when I was in public school this was my favorite game for the Atari Jaguar. I loved the idea, the music, and the game-play.  I played Syndicate Wars and it was awesome, as well. I’d really like to see a sequel made with today’s graphics.

#3. Bonk’s Adventure

If game developers nowadays took almost any old-school platform game and converted it to 2.5D, it’d be a much more fun world for all of us. Bonk’s Adventure, in my opinion, would be near the top of the list of games to re-do in glorious 2.5D. In all honesty, I could see a remake of this game appearing on the Wii for today’s kids to play. Good stuff.

#4. Road Rash – 3DO/Saturn/PSX version

This game was hella fun in its day. It still is.  Where are games like this today?

#5. Transport Tycoon Deluxe / Locomotion

I know, I know. Locomotion is relatively new and it’s the spiritual successor to Transport Tycoon. But, what I’m envisioning is a huge graphical upgrade to the series along with networked play via the internet. Imagine a persistent MMO universe version of this game where players are continuing to build while you’re offline. A humongous world-size playfield: 30,000km with thousands of cities and villages. Perhaps that’s something for the creators of games like Second Life to think about. Instead of taking Transport Tycoon Deluxe and making it part of a persistent world, why don’t they make transportation a user-driven economy in large-scale persistent-world online social games? It’s more fun than chatting!