The Power of Twitter (or, how it never hurts to ask)

Transport Tycoon

Open TTD Title ScreenTransport Tycoon Deluxe had a profound impact on my life when I was in high school. A friend an I found it in a nested-away folder on one of those pirate-rich, home-burned CDs that contained ripped games and were passed around between classes. At the start, we had no idea what a great game Transport Tycoon was but the graphics were really impressive and the game ran swell on our hardware (a 486SX at 33MHz and a Cyrix MediaGX at 180MHz). Not only were the graphics great, but the music was really catchy, as well. All of us (friends who later became enamoured themselves with the game) found ourselves humming it for months and years after.

I play the music now and again, even years later. It’s classic 16-bit MIDI is music to my ears. Still, I have always wondered what a live band adaptation would sound like.

Enter Twitter

Conversation on Twitter with John BroomhallSome people wonder what the point of Twitter is. I, myself, was one of those people until I realized about two months after joining that A) your experience is directly related to the quality of the people you follow, and B) it gives you direct access to famous people you would have no other way of contacting.

Hey wait! Why not contact John Broomhall about him doing a live band version of the Transport Tycoon!

Gamasutra

Game developers and artists in the game development industry frequently guest post on Gamasutra, a blog dedicated to the art of game development. Guess what? John Broomhall wrote a guest post centred about his 20+ year experience in the game soundtrack field and included a little nugget which interested yours truly: a live band adaptation of Transport Tycoon’s soundtrack!

I’d just like to thank Mr. Broomhall for doing this and giving me such enjoyable music to listen to all these years. Also to Twitter for making it possible for us to directly speak to people who have made direct impacts on our lives!